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The Name of the World — Interactive Microlearning
Project type
UX, LXD, elearning, literature
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This project explores the relationship between language and reality through the works of Ursula K. Le Guin.
It uses a branching narrative system to guide learners through key ideas from Earthsea and The Dispossessed, focusing on how language shapes power, perception, and imagination.
Built using HTML, CSS, and JavaScript as a custom microlearning engine.
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